Can lava kill you?

In 1993, a photographer attempting to take pictures of a lava ocean entry died, and several tourists were injured, when a lava bench collapsed. In 2000, two people were found dead near a lava ocean entry from Kīlauea, likely killed by laze. Sulfur Dioxide emissions can also be fatal, especially to people suffering from respiratory ailments. In 2018 lava spatter from Kīlauea broke a man's leg, and another 23 people on a tour boat were injured by a steam explosion at a lava ocean entry from the same eruption.

Hawaiian eruption

A Hawaiian eruption is a type of volcanic eruption where lava flows from the vent in a relatively gentle, low level eruption; it is so named because it is characteristic of Hawaiian volcanoes. Typically they are effusive eruptions, with basaltic magmas of low viscosity, low content of gases, and high temperature at the vent. Very small amounts of volcanic ash are produced. This type of eruption occurs most often at hotspot volcanoes such as Kīlauea on Hawaii's big island and in Iceland, though it can occur near subduction zones (e.g. Medicine Lake Volcano in California, United States) and rift zones. Another example of Hawaiian eruptions occurred on the island of Surtsey in Iceland from 1964 to 1967, when molten lava flowed from the crater to the sea.

Hawaiian eruptions may occur along fissure vents, such as during the eruption of Mauna Loa in 1950, or at a central vent, such as during the 1959 eruption in Kīlauea Iki Crater, which created a lava fountain 580 meters (1,900 ft) high and formed a 38-meter cone named Puu Puai. In fissure-type eruptions, lava spurts from a fissure on the volcano's rift zone and feeds lava streams that flow downslope. In central-vent eruptions, a fountain of lava can spurt to a height of 300 meters or more (heights of 1600 meters were reported for the 1986 eruption of Mount Mihara on Izu Ōshima, Japan).

Hawaiian eruptions usually start by the formation of a crack in the ground from which a curtain of incandescent magma or several closely spaced magma fountains appear. The lava can overflow the fissure and form aā or pāhoehoe style of flows. When such an eruption from a central cone is protracted, it can form lightly sloped shield volcanoes, for example Mauna Loa or Skjaldbreiður in Iceland.

The key factors in generating a Hawaiian eruption are basaltic magma and a low percentage of dissolved water (less than one percent). The lower the water content, the more peaceful is the resulting flow. Almost all lava that comes from Hawaiian volcanoes is basalt in composition. Hawaiian basalts that make up almost all of the islands are tholeiite. These rocks are similar but not identical to those that are produced at ocean ridges. Basalt relatively richer in sodium and potassium (more alkaline) has erupted at the undersea volcano of Lōihi at the extreme southeastern end of the volcanic chain, and these rocks may be typical of early stages in the "evolution" of all Hawaiian islands. In the late stages of eruption of individual volcanoes, more alkaline basalt also was erupted, and in the very late stages after a period of erosion, rocks of unusual composition such as nephelinite were produced in very small amounts. These variations in magma composition have been investigated in great detail, in part to try to understand how mantle plumes may work.

Hawaiian eruptions are considered less dangerous than other types of volcanic eruptions, due to the lack of ash and the generally slow movement of lava flows. However, they can still cause injuries or deaths.


Is Total War a RTS game?

"Total Annihilation" was one of the first RTS games to feature radar that showed enemy units within its radius on the minimap. This added an additional element of electronic warfare to the game: players could construct radar jammers that prevented units in a small radius around them from appearing on radar. Mobile radar jammers could be used to create surprise attacks, necessitating the deployment of scout units on a regular basis to reveal said units visually. In addition, radar jammers could disguise the presence of visually cloaked units, such as the commander or land mines. Radar fields rendered cloaked units detectable; a radar jammer could make said units undetectable until the radar jammer was destroyed. "Total Annihilation" was also one of the first RTS games to point the way towards battlefields with hundreds and thousands of units. Previous games could field a hundred units or so. However, Total Annihilation initially permitted 250 units per side which was later patched to 500. A third party patch allowed up to 5,000 units per side.

Total Annihilation

Total Annihilation is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and released on September 30, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs were released, "" on April 30, 1998 and "" on June 30, 1998. After the closure of the Cavedog Entertainment in 1999, the intellectual property fell to Infogrames (now Atari).

"Total Annihilation" is no longer officially supported, due to the closure of Cavedog. Former lead designer Chris Taylor went on with Gas Powered Games to create "Supreme Commander" in 2007, considered the "spiritual successor" of "Total Annihilation". The creators of XTA, a mod for "Total Annihilation", independently developed the open-source 3D graphics Spring game engine. The "Total Annihilation 3D" project was begun in 2006. Other ex-members of Cavedog, including "Total Annihilation"s game engine developer Jon Mavor, later went on to develop "Planetary Annihilation" in 2014, another game in the same vein as "Total Annihilation".

In July, 2013, Wargaming bought the "Total Annihilation" franchise from the Atari bankruptcy proceedings.

"Total Annihilation" is set in the far future in the midst of a galactic war, with battles taking place on the surface of planets and moons. The efforts of the player are centered on constructing a defensive base and an offensive force, and conquering opponents. The player is also concerned with gathering resources, reconnaissance and stealth, and evaluation of units and terrain. Battles take place against AI in a story-driven campaign, with the option of playing against other players in a skirmish mode.

When starting a new game, the player normally begins with a lone Commander. The Commander is a powerful and irreplaceable unit that has a number of unique abilities such as a destructor weapon that vaporizes anything it hits, the ability to use cloaking and become invisible, and the ability to travel through bodies of water. Construction is governed by the possession of the game's two unlimited resources, Metal and Energy, and can be undertaken by factories or mobile construction units. Every unit belongs to a level of technology (tech level); the higher the level, the more advanced the unit and the more resources and thus time required to construct it. A feature of the game is the ability to easily "queue" the many commands for a unit or group of units, with types of commands including patrolling a route, constructing a defensive group of structures and attacking enemy units. Once given its commands, the unit will go about them automatically thus minimizing the need for the player's attention to small, repetitive tasks. The victory conditions of a multiplayer game generally involve the elimination of all enemy units, but the aim of single player campaign missions can be more specialized.

Resources in "Total Annihilation" are handled in a manner different from other real-time strategy games of the day: they are "streaming", meaning that they are accumulated at a constant rate rather than in small batches; and they are limitless. In addition, all units and structures have a fixed cost, but they build at varying rates depending on the unit constructing them. A Commander, for example, will build a structure three times faster than a construction vehicle, but at a higher cost in energy. If the rate at which resources are used exceeds the rate at which resources are acquired, then the player's reserves will begin to be depleted. If a player's reserves are entirely depleted, the player's production across the board will slow to a rate proportional to the amount by which outflow exceeds income, this is known as "nanostalling". In addition, if the player runs out of energy, power-dependent structures such as radar towers, metal extractors, and laser towers will cease to function. This adds an element of economic complexity unparalleled in most RTS games of the time period. When a unit or structure is destroyed, it leaves behind wreckage that may be reclaimed for a lump sum of metal. Many terrain structures may also be reclaimed for their metal. Some maps also have plants or other organic structures that can be reclaimed for energy.

The player can command a variety of units including infantry bots, vehicles, ships, hovercraft, aircraft, powerful stationary long range weapons, and even a giant mecha known as the Core Krogoth. Units vary in size, speed and the ability to give and take damage, depending on their tech level. The strongest units take longer to build as well as cost more resources. Each unit has strengths and weaknesses, optimal styles of use, and corresponding units against which it is vulnerable or well-suited. Effective play is usually characterized by consideration of these attributes, as well as efficient resource management, strong defenses, and knowledge of the opponent's strategies. The game's interface consists of construction and command buttons (depending on the unit selected), unit status information, resource information on the production of Energy and Metal, and a minimap which gives an overview of the game's battlespace the visibility of which may be hindered by fog of war, necessitating the use of radar or scout units. There are a few highly advanced units which are invaluable combat-wise, such as nuclear missile launchers which have enormous range and very high damage, as well as long-range artillery that have enough range to attack any point on smaller maps. There are two story-related factions, Arm and Core, which have comparable sets of units (one side a little bit faster, other one a little bit tougher etc.), but are aesthetically different. Generally, the Arm have faster, sleeker units while the Core units are built to take slightly more punishment. This is shown exceptionally well by the Arm being able to build an extremely fast Kbot known as the Zipper, while the Core can build an armored Kbot known simply as The Can. When playing amongst experienced players, subtle differences between the two factions put Core players at a disadvantage. The most noticeable differences are as follows: The level 1 Arm fighter aircraft is 1.7× more maneuverable than its Core counterpart, the Arm commander walks 1.12× faster than the Core commander, amphibious Arm Kbots float above water, making them faster and more useful than their submerging Core counterparts, Arm players can build Farks, fast assistant repair Kbots which can be crowded around labs and structures to dramatically reduce build times, and level 1 Arm tanks are equipped with superior weapons. Core has some distinct advantage as well, such as superior naval units, level 1 bombers that drop more bombs, and less conspicuous nuclear facilities. These advantages, however, are overshadowed by the Arm advantages in most situations.

The game features a physics engine which governs projectiles, explosions and wreckage. The terrain is strictly 2D but contains height values which allow it to act as a 3D surface. Hills obstruct artillery fire, and, depending on the "line-of-sight" setting, height enhances units' visual and firing ranges. If terrain is steep and jagged, units tilt and turn to meet the face of the ground. Structures can be built on steep terrain to protect them from artillery fire and to create choke points. The wind, tides, and gravity on different maps also vary; some maps have strong wind gusts and are more suited for gathering energy via windmills. Plant life is often flammable and can be set on fire by shooting it.

The game features a number of terrain and tile sets. These represent several different planets that the war between the Arm and Core is being waged on, and contain various unique characteristics. The Core's home world, Core Prime, consists of inorganic metal structures and inky black seas. Since everything is made of metal, the player has unlimited access to this resource and can afford to build armies and bases more rapidly than on most other worlds. Other maps include the Arm's home planet, a grassy green area of forests, hills, and blue water, a barren desert world with rocks and mesas, a Martian landscape, a sandy planet with beaches and blue oceans, a volcanic world with lava instead of water, an ice planet, and more.

Many maps contain lakes or oceans; these are impassable by most land units and will require ships or aircraft to reach different landmasses. Certain land units can travel underwater, but in doing so may be attacked by enemy ships and not be able to fight back. Other maps contain lava or acid which is completely impassable except by aircraft.

The game's start-up credits give a summary of the game's narrative:
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The "Core" and the "Arm" have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fueled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.

In the far future the galaxy is ruled by a benevolent central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough which allows the consciousness of a human being to be reliably transferred into a machine, thereby granting theoretically indefinite life in a process called "patterning". Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence named the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting four thousand years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines. An alternative explanation for the two warring sides stems from an inside joke conceived by the developers. The Core relates to the CPU of the computer - computer core (AI), while the Arm relates to the arm of the player or human intelligence.

The game's two campaigns focus on their respective sides' military leaders, the Commanders. The story of either the Core or the Arm starts with an effort to defend the protagonist's homeworld and initiate a turning point in the overall war. The player then fights a series of battles on a number of planets and moons, as transported to through Galactic Gates, a fictional form of faster-than-light travel. As the player progresses, more units become available for construction, either through the course of background story or upon completion of a mission centered on the unit in question. Mission objectives include protecting a vital structure or area, eliminating all enemy units, or capturing a pivotal enemy unit. The worlds upon which the player wages warfare force the player to adapt to different strategies; for example, deployment on a world whose surface is entirely composed of archipelagos necessitates the construction of an effective navy. Some have occasional weather conditions, such as meteor storms. Both campaigns include 25 missions, the final mission ending the war with a final strike on the enemy's homeworld either the Arm's bucolic Empyrrean or the Core's artificial Jupiter Brain world of Core Prime.

Starting in 1997 Cavedog began offering additional free downloadable content for "Total Annihilation", adding new units, maps, and scenarios over time.

Cavedog released "" a year after the release of "Total Annihilation". It features 25 new missions as well as 75 new units. It continues the story after the ending of the Arm campaign. The expansion also comes with the "Total Annihilation" editor, which allows users to create maps and missions.

A month after "The Core Contigency", "" was released, which includes four new units, 100 additional missions as well an experimental approach to "Total Annihilation" gameplay, with less emphasis on base construction.

"Spring Engine" is an open source General Public License (GPLv2) engine made for real time strategy games and features games based on "Total Annihilation". The engine is multi-platform and features lua scripting to make almost every aspect of the engine customizable. It features online, lan and offline playing. Fully 3D combat with a physics engine.

"Total Annihilation 3D" is a fan-made 3D real-time strategy (RTS) game engine created with the purpose of directly moving "Total Annihilation" over to a three dimensional plane. The engine has a Microsoft Windows and Linux version, and is programmed in OpenGL and C++. While the engines focus is to recreate the engine and gameplay of "Total Annihilation", the engine supports a range of mods. TA3D uses Total Annihilation's Original 3D game assets. TA3D is created under the General Public License (GPL).

The game has an original orchestral soundtrack composed by Jeremy Soule and performed by the 95-piece Northwest Sinfonia orchestra. The music changes according to events: during a battle, louder and more frantic music plays. During post-war damage repair or idle construction, a more ambient and mysterious track is played. The soundtrack is in CD-audio format and can be listened to with ordinary CD players. An ordinary music CD can be inserted once the game is under way and can replace the original game music with its own tracks. It is even possible to program such custom CD tracks to the various battlefield situations (conflict, construction, defeat, etc.) like the default set.

"Total Annihilation" received a global marketing effort at launch, and was concurrently released in 14 countries with English, French and German localizations. In the United States, it debuted at #19 on PC Data's computer game sales chart for September 1997. It rose to 15th place the following month, at an average retail price of $48, but was absent from PC Data's top 20 by November. Shipments to retailers worldwide had reached 250,000 units by the end of October, and an analyst for Merrill Lynch noted that the game was performing well by the start of December, which she felt was a positive sign for GT Interactive's financial recovery at the time. "Total Annihilation" ultimately sold-through 83,900 copies in the United States by the end of 1997, according to PC Data. "PC Gamer US" reported that this performance set it behind rival "Ages of Empires" over the same period, but ahead of Activision's "".

Geoff Keighley later wrote, "Cavedog will not release specific sales figures for the game [... but] best estimates from insiders place the sales at well in excess of half a million copies". It sold over 1.5 million copies by 2002.

The game was highly praised by critics, and won numerous awards, including GameSpot's Game of the Year Award for 1997. It won GameSpy's Top Ten Real-Time Strategy Games of All Time in 2004, leaving "StarCraft" in second place. It was also named in GameSpot's 50-game "The Greatest Games of All Time" list in 2010. The editors stated "It's not as famous as "Warcraft" or "Command & Conquer", but "Total Annihilation" is arguably better than any other real-time strategy game to date." See Awards. Overall, "Total Annihilation" received aggregated scores of 86 out of 100 from Metacritic and 88.85% from GameRankings.

"Total Annihilation" was a finalist for the Academy of Interactive Arts & Sciences' 1997 "Strategy Game of the Year" award, which ultimately went to "StarCraft" and "Age of Empires" (tie). "Total Annihilation" was a runner-up for "Computer Gaming World"s 1997 "Strategy Game of the Year" award, which ultimately went to "".

"Total Annihilation" has won several awards, including:

Total War is a series of strategy games developed by The Creative Assembly for personal computers. They combine turn-based strategy and resource management with real-time tactical control of battles. The first of the series, "" was released in June 2000. The most recent major game released was "" on 3 May 2018. The series has sold over 20 million copies.

Total War (series)

Released in June 2000, "Shogun: Total War" is the first game in the series. The game is set in feudal Japan. The single-player game includes interactive videos that represented possible decisions by the player, such as converting to Christianity. The original "Shogun" was not a mainstream product, but attracted a dedicated fan base. The expansion pack, called "The Mongol Invasion", was released with the original in the "Warlord Edition".

"Medieval: Total War" was released in August 2002. Using the same game engine as "Shogun," the game takes players to medieval Europe. The expansion pack is called "Viking Invasion", and the combined edition is called the "Battle Collection". It was one of the best-selling games in the "Total War" series.

Released in 2004", Rome: Total War" is set in the Roman Republic. This was the first game to encompass what would become one of the most fundamental additions to the "Total War" series, the inclusion of free map movement as opposed to earlier versions where all movement was province based. The first expansion pack, "", was released on 27 September 2005. "Rome: Total War Gold Edition", which combined the fully patched versions of the original game and its first expansion into one DVD (instead of the original game's three CD-ROMs) was released on 14 February 2006. A CD-ROM version (a total of four CDs) was also produced. A Mac version of "Rome: Total War Gold Edition", developed by Feral Interactive, was released 12 February 2010. A second expansion pack, "", was released on 19 June 2006 as a download and, later at retail. A compilation of the original game and the two expansions, "Rome: Total War Anthology" was released on 16 March 2007. The series has also spawned several popular mods such as "Europa Barbarorum" and "" both of which seek to create more historically accurate settings.

"Medieval II: Total War", a sequel to "Medieval: Total War", was released on November 10, 2006 in Europe and on 14 November in North America. This game includes much more detailed characters and features the Age of Discovery (and colonisation of the Americas) and the Mongol and Timurid invasions. An expansion pack, "" was announced on 30 March 2007. It was released on 28 August 2007. The "Gold Edition" of the game, containing the original game and the expansion pack, was released on 1 February 2008. The "Kingdoms" expansion pack contained 4 campaigns: the Britannia Campaign, set in the British Isles in 1258, during the reign of Henry III of England; the Crusades Campaign, set in the Middle East in 1174; the Teutonic Campaign, set in the Baltic region of Eastern Europe in 1250; and the Americas Campaign, set in the New World in 1521, during the decline of the Aztec and Maya civilizations.

"Empire: Total War" was announced on 22 August 2007 by Sega and had been secretly in development since the release of "Barbarian Invasion". It is set in the 18th century and includes features such as the Industrial Revolution, America's struggle for independence and the colonization of India. For the first time in a "Total War" game, players have the ability to play real-time 3D naval battles. Also a feature that had been developed in the game was the decentralisation of provinces, adding greater realism in that many features, from production to technological advancement, would now occur outside of the capital of the province. "Empire: Total War" was released on 3 March in North America and 4 March in Europe 2009. The expansion pack, "Empire: Total War: Warpath", was released in October 2009. "Warpath" is set in the Americas where it is possible to control one of five different Native American nations. While the game was critically acclaimed due to its innovative game play, the game has been subject to most of the criticism of the "Total War" series by many critics and fans after its release due to bugs; Sega claims nearly all issues have been presently resolved. The issues have been publicly explained by Creative Assembly several months after the game's release. It was the first in the series to use Valve Corporation's Steamworks DRM and achievements system, thereby requiring Steam to be played.

"Napoleon: Total War" was released in North America on 23 February 2010, and in Europe on 26 February. The game focuses on the politics and major military campaigns of the French Revolutionary Wars in the late 18th century and the Napoleonic Wars of the early 19th century. "Napoleon" was released with several editions: the "Standard Edition" (as well as a limited edition version of the "Standard Edition"), "Imperial Edition", and the "Emperor's Edition" (available in Australia and New Zealand only). Players assume the role of Napoleon Bonaparte, or one of his major rivals, on a turn-based campaign map and engage in the subsequent battles in real-time. As with its predecessor, "Empire: Total War", which included a special episodic United States storyline, "Napoleon" features three separate campaigns which follow the general's early Italian and Egyptian campaigns as well as the European campaign and the Battle of Waterloo.

In the grand campaign, which is named "Campaigns of the Coalition", the player can play as Great Britain, Austria, Prussia, or Russia in a map that spans Europe. There is also a second campaign available as DLC, the "Peninsular campaign", in which the player vies for control of the Iberian peninsula. The campaign is playable as either France, Spain, or Great Britain. On 3 June 2013 premiered "Napoleon: Total War Gold Edition" for Macs, available for download.

On 2 June 2010 Creative Assembly released a full preview of "Total War: Shogun 2" set in the middle of the 16th century in Medieval Japan. The new battle engine supports up to 56,000 soldiers in a single battle, making them significantly larger than in "Napoleon", the previous game in the series. "Shogun 2" is the first game of the series to feature the franchise's name appearing as the primary title in an effort to increase brand awareness. The game was released on 15 March 2011.
"Total War: Shogun 2: Fall of the Samurai" is a stand-alone expansion to "Total War: Shogun 2" released in March 2012. The game explores the conflict between the Imperial throne and the last Shogun around the time of the Boshin War in 19th century Japan, 300 years after the events of the original game in a clash of traditional Samurai culture with the power of modern weaponry. There are six new playable clans (Satsuma, Tosa, and Choshu, Imperial and Aizu, Nagaoka, and Jozai Shogunate) plus four DLC clans (Tsu, Saga, Obama, and Sendai), supporting either the Imperial throne or the Tokugawa Shogunate. Also portrayed in a limited role are Britain, United States and France, with all of whom trade deals can be struck (given the proper infrastructure), and from whom Marines can be recruited. A new feature is the land and sea unit interactions which includes the ability to call in offshore artillery support barrages, coastal gun emplacements that target enemy ships and the ability to call in campaign map bombardments – bombarding armies and cities in adjacent coastal areas of the campaign map. Other new features are railway networks, ironclad warships, improved siege battle mechanics (with upgradable tower defences, each with their own speciality), new agent types, the ability to control two armies on the battle map at the same time, a third person shooter for torpedo gunboats, coastal batteries, Gatling guns and cannons, and a multiplayer overhaul.

On 2 July 2012, The Creative Assembly announced "Total War: Rome II" with a live action trailer that features different scenes with the theme, "How far will you go for Rome?". Work on the title began during the development of "Total War: Shogun 2". The Creative Assembly announced that the game would have a bigger map than its predecessor, "Rome: Total War", it will "go more to the east", have many new game features and that it will have new camera views in-battle, allowing the player to see the battle from almost every angle. They further claimed that the game was developed using a new programming system, which allows it to achieve graphical quality never seen before in the "Total War" series, including dynamic facial expressions. The game was released on 3 September 2013. This title hit record high pre-order sales for The Creative Assembly, with the Greek States Culture Pack unlocking Sparta, Athens and Epirus in the campaign as a pre-order bonus. The initial release suffered from significant performance issues as well as having many bugs which severely affected gameplay.

On 25 September 2014, The Creative Assembly announced "Total War: Attila" at the Eurogamer Expo. Using the same engine as "Total War: Rome II", the game followed the life of Attila the Hun during the Dark Ages of Europe, much like "Napoleon: Total Wa"r did with Napoleons life after "Empire: Total War". According to the Creative Assembly, "Total War: Attila" would implement an "apocalyptic" atmosphere, with hostile weather and darker lighting. "Total War: Attila" was released on 17 February 2015.

Announced on 22 April 2015, "Total War: Warhammer" changes the rules of the series as it takes place in a setting of high fantasy for the first time in the series' history. The setting comes from Games Workshop's miniature wargame "Warhammer Fantasy Battle". The real-time battles and turn-based sandbox campaigns, a staple of the series, return. Races include the men of the Empire and Bretonnia, Orcs and Goblins, Dwarfs, Vampire Counts, the Warriors of Chaos, Beastmen, Wood Elves and the Norscan Tribes. Sega has revealed this is the first in what will be a trilogy of titles, with two additional standalone installments planned. "Total War: Warhammer" was released on 24 May 2016.

Announced on 31 March 2017 at EGX Rezzed. It was released on the 28 September 2017. It focuses on the conflicts in the New World and Ulthuan between High Elves, Dark Elves, Skaven and Lizardmen as they seek to control the Vortex. The Tomb Kings also seek to reclaim the Nine Books of Nagash, a series of necromantic tomes that hold great power. A grand campaign combining the map from the first game and the second was also released called "Mortal Empires."

"Total War Saga: Thrones of Britannia" was released on 3 May 2018. The game is set in 878 AD, after the death of Ragnar Lodbrok and subsequent by the Great Heathen Army. The game focuses on the kingdoms vying for power of the Isles. The playable factions can be English, Welsh, Gaelic, or they can be part of the Great Viking army, or the Viking sea kings. The game uses the same engine as "Attila", and the battles and campaign offer little in the way of new content. The game has received generally favorable reviews from critics but a mixed response from users. The game currently holds an aggregated score of 75 on Metacritic.

Announced on 10 January 2018. Set to be released on 7 March 2019, brings the "Total War" series to new lands in Ancient China during the rule of the ancient Han dynasty in 190 AD where the child Emperor Xian of Han is placed on the throne as a puppet ruler by his regent Dong Zhuo who holds the real power. The game centers on heroes who will fight tyranny but whose ambitions may break their fragile alliance and divide China leading up to the rise of the Three Kingdoms period.

"Spartan: Total Warrior" was developed by The Creative Assembly and released in 2005 for the PlayStation 2, Xbox and GameCube. "Spartan: Total Warrior" is a hack and slash action title that was to bring "Total War"s hallmark large-scale battles to the console market. Rather than adhering to historical accuracies, The Creative Assembly took inspiration from Greek and Roman mythology to craft a setting that allows for more fantastical set pieces and foes. The player takes the role of a Spartan warrior guided by Ares, tasked with defeating the invading Roman Empire. The game features both a "campaign mode" and an "arena battle" mode. The campaign mode takes place over 14 levels, while the arena battle mode tasks the players with surviving enemy assaults of increasing difficulty. An indirect follow-up called "" was released in 2008, dropping the "Total Warrior" moniker.

"Total War Battles: Shogun" was released on 20 April 2012 for iOS. This game was also later released for Android devices and Microsoft Windows. Set in medieval Japan, the game utilizes real time strategy and, like other Total War games, combines troop organization and management, combat and building management. Available troops confirmed are: samurai, archers, ninja and cavalry. The battle system uses Hexagon tiles for movement and placement and a new key feature to this game enforces the "Bushido" code of conduct where once units are moved forward they can no longer move backwards. 1 vs 1 local multiplayer is available.

"Total War: Arena" is a free-to-play game that is currently under Open Beta Testing. During his session at the 2013 GDC in San Francisco, lead designer James Russell revealed the title under development at the UK studio. "Arena" will be The Creative Assembly's first title in a free-to-play model, a new spin-off for the "Total War" series. Offering players the chance to pitch history's greatest commanders and their armies against each other in massive team-based battles, "Arena" will focus entirely on online multiplayer, mixing elements of real-time strategy and multiplayer online battle arena gameplay.

From the team behind "Total War Battles: Shogun", "Total War Battles: Kingdom" entered open Beta on PC on 9 March 2015, following a limited closed Beta. Set in Medieval England, the game combines realm building and management with real-time battles and has been released for PC, Android and iOS.